Dawn of the Tyrant

Chapters

Dawn of the Tyrant is a revolutionary socially connected RPG that places both the fate of an entire world and the unfolding storyline of the game firmly into the hands of players. The game will be released as a series of chapters, and through participation in World Quests, the entire community of players will be able to guide and shape the storyline as it progresses from one chapter to the next.

Current chapter: None

No one currently dominates

Share this via

Chapter I

Shards of a Wounded Son

No one currently dominates

When Chapter One commences, this page will show the progress and current status of the Lánaraï and Kheïtanni player factions and the various World Quests they are vying to conquer.

Below is a snapshot of how these World Quests might look when Chapter One is underway. Conquering a World Quest with your faction will contribute a number of Chapter Points to your faction’s overall standing, moving it ever closer to victory.

Kheïtanni World Quest • Chapter

The Denial Of Eschaton

Victory Conditions

Protect the Symmetron pillar to gain 500 Chapter Points

37% Complete

Kheïtanni World Quest • Chapter

Unleashing The Darkest Hate

Victory Conditions

Destroy the Symmetron pillar to gain 500 Chapter Points

64% Complete

Lánaraï World Quest • Chapter

Averting The Path To Tragedy

Victory Conditions

Protect the Symmetron pillar to gain 500 Chapter Points

58% Complete

Lánaraï World Quest • Chapter

Paving A Road To The Stars

Victory Conditions

Destroy the Symmetron pillar to gain 500 Chapter Points

25% Complete

Chapter I

Prologue

Frustrated by His inability to bring the War in Heaven to a swift end, Rhïarrh turned to darker means to secure victory. His forces moved in secret and attacked the Star Wells – gargantuan constructs that were each designed to drain the energy output of an entire star. The shattered wells collapsed under the weight of their host star's gravity and the unimaginable forces unleashed wiped entire systems from existence, instantly killing billions.

But from each blackened hole left in the galaxy, new life sprung. They were the Star Titans, the unholy children of Rhïarrh. Each one forged from the death of an entire star system, they were gigantic beings of stellar fire and cosmic ash, and where they strode, the galaxy burned.

Wielding inconceivable power, the Star Titans drove the forces of the Násr like sheep before them. It would be nothing less than the tragic cataclysm that toppled the once mighty Aëdr race and cast the remnants down onto Vónekh VII that would deter their fury. With Rhïarrh vanished and presumed dead, His wayward children fled, leaving trails of devastation in their wake as they rampaged across the galaxy.

Though victorious, the children of Rhïarrh did not go unscathed. One was destroyed by the Násr and another scarred. Of this, the maimed Star Titan, something remained in the frozen north of the continent of Khaïrnóth. Here, broken shards of Titan flesh still pierce the icy tundra, ever glowing with unnatural fire after some six thousand years. To the Titan, these may have been but insignificant fragments, no more than a talon-like claw shorn off in battle with the Násr. Yet these shards now live on as a vessel of Rhïarrh’s will. They are Void-things of the darkest creation and of overwhelming power, and such things do not grow weary with the weight of years.

The snows and ashes of the far north could not have hoped to hide their scintillating secret forever. A sinister presence had already reached out from the half-buried shards, it twisted its way southwards and impressed itself upon sensitive minds. Perched upon the highest towers of the Pillars of Heaven, the elders of the Starseer Council cast their arcane sight upon the far north and beheld an artefact worth dying for.

But not all of the Starseer Council were in favour of seeking this promise of ancient power. The north was also home to one of the great pillars of the vast planet-spanning Symmetron, created long before the war by the Násr to preserve the delicate and unstable balance between the Void and the material realm. They cried fell warnings that an artefact of such terrifying origin and uncertain allegiance could potentially destabilise the Symmetron and unleash unimaginable chaos. Seeking intervention, the Council turned to the Thronós Archána, highest of all thrones, for guidance.

Mithaël sat resplendent upon his throne of golden wings and regarded the rabble of Starseers and gathered politicians with a glowering countenance. Disregarding their dire warnings, Mithaël sternly reminded the Council of their sole purpose – to seek out, recover and understand the lost knowledge of the Aëdr and with it, return the Lánaraï to their rightful place among the stars. "If this was not such an opportunity to prove their prowess and fulfil their oaths of service to the throne, then what was?”, he demanded of them.

He ordered that the Star Titan fragments be recovered at any cost, wagering the lives of his warriors for the chance to wield this ultimate power. While there was at least a small hope that it might hold the long sought after key to his people’s future, there was also certainty that with the artefact’s possession would come military supremacy and political influence of monumental proportions.

Upon Mithaël’s word of command, Windlord Decian sounded the thunderous war horns across the Pillars of Heaven, and the daily sounds of the great mountain city were rapidly drowned out by the rushing of great wings and the sonorous clatter of star-forged steel. The might of the Storm Guard were soon arrayed for battle in all their splendour. They took to the skies upon silver winged ships and sped over the towering peaks of the great Silver Spine mountains, departing the fairer lands of the south for the grim north. As the ships passed overhead, darting formations of lightly-armoured Solossáhri rose upon the spiralling air currents to join their brethren for war. The deployments of the Lánaraï military forces did not go unnoticed however – for in the dark vales that lie between the cloud grazing peaks of the Silver Spine, the shadows have many eyes.

Commander Nubekh and his warbands watched the skies with malign interest. They had long waged a war of terror against their hated kin across the mountains that divided the continent. They were of the Khavanákh – dark-clad guerrilla fighters who staged devastating ambushes and wielded bows and razor-tipped arrows to deadly effect. One by one, the warbands abandoned their shadowy dens and hideouts and they too began to converge on the north, moving through paths unseen from the ground or from the sky. For the paths the Kheïtanni walk can be trodden only by those who have known death.

In the icebound fjords of the north-west, word of the Lánaraï’s movements had reached the seat of power in Kheïtan. The news was met with consternation equal to that in the courts at the Pillars of Heaven in the south. However, Lilaëth of the Unlidded Eye tribe rose and silenced the quarrelsome tribe leaders with a single coldly spoken word. The armies of the Kheïtanni would march to war, for the Fallen Queen's word was law – at least for as long as the balance of power between the usually contentious tribes waxed in her favour.

Lilaëth, too was aware of the fell power held in the north, for the sign of the Unlidded Eye that marked her tribe was also the mark of Nekhára, the Prophetess. The Fallen Queen's visions were unusually clear and vivid, yet at the same time they were contradictory – she saw both the promise of immeasurable power and the promise of certain death. Puzzled by the warring portents, she resolved to keep her own council for now, and settled her third eye upon more mundane happenings.

Seeing the disposition and strengths of her despised enemy, she called upon the bloody warriors of the Crimson Path to sail forth from the islands known as Ghor’s Teeth, where they dwell in self-imposed exile. While the Khavanákh lurked among shadows, these frenzied warriors lived only for the front line of battle where they could tear their foes apart limb by limb. If there was bloody work and butchery to be done, they would see to it.

The Garden of Teeth, wreathed in its perpetual ice storm, was home to few living things. The shrieking winds, as cold and sharp as the basalt terrain, gave a baleful voice to this nightmarish land. Yet it was at this forsaken location, near the base of the cloud-scraping Symmetron pillar that the two bitterly opposed forces would meet.

Wreathed in a coruscating halo of eldritch Void-fire, the eye of Rhïarrh settled its gaze upon the bitter north. It would be here that the next chapter would be written in blood upon pages of frost-rimed stone.

Chapter II

For You To Decide

Not Started

Chapter Two will be announced and become unlocked after either one of the Lánaraï or Kheïtanni player factions have gained enough Chapter Points and achieved the Victory Conditions for Chapter One.

The storyline and available World Quests that appear in Chapter Two will be wholly dependent on the outcome of Chapter One and which of the player factions has dominated.

Keep Discovering

Find more about the world of Dawn of the Tyrant

Discover The Game

Dawn of the Tyrant is a social RPG that puts the story firmly into hands of players. Learn how you can take part.

Read more

Follow Our Progress

Keep track of the game’s ongoing progress, see what we’re working on right now and count down until launch day.

Read more

A SIXTIMESNOTHING PRODUCTION

Contact us

For further information, media enquiries or just to say hello, send an email to [email protected]

Follow us on

Image credits: Unending Hatred, Honour, The War in Heaven, Demonic Attack, The Blood Shrine, Lánaraï & Kheïtanni artwork by Tugsbayar Jamts; The Pillars of Heaven, Jehanaïkharóth, The Temple of the Moon & Evermoon Crag artwork by Eren Arik; Item & Ability icons by Andressa Comar Seixas.

Thank you to everyone whose hard work has helped make this project possible.

This site and all contents including but not limited to "Six Times Nothing", "Dawn of the Tyrant", all associated logos, all software offered for download and all associated artwork, insignia, names, races, characters, locations and item and ability names are © 2017 Six Times Nothing, LLC. All rights reserved.

All other trademarks are the property of their respective owners.

You can view our Privacy Policy here.